working time
The working time is
based on exit and separation altitude 4000 ft. Better flying
teams get more working time, while faster falling teams have
less. But on the other hands, docks and other maneuvers may be
easier because of the faster fall rate.
Its up to the team to decide
how to fly.
In case of doubt (low
separation) teams may be asked to submit protrack/neptune data,
to be overlayed on video to check for accurate separation
altitude.
Pattern
In order to assure that all team members safely land on the
dropzone, and don't get caught up in their exercise and forget
navigation. A team needs to exit, turn to the dropzone, doing a
180. And then, when flying towards the dropzone, on the line of
flight, start working. So staying on heading is all that's needed
to fly.
Learning to join up fast after
exit, and knowing how to make the 180 degree turn as flat as
possible will help in maximizing working time.
Its of course, also allowed
to do a diving exit, and start working immediately from exit.
Scoring
One point is earned for each prescribed figure made by the team.
If a figure is missed, it causes a one point deduction, on top
of not scoring the point for that figure.

Definition of a dock
A grip, that's clearly viewable, and held for 1 second (on video
25
frames).
A slap on the hand or
accidental graze does NOT count.
Judging
The contest will be judged by means of video by a team of 3
judges.
All judges will not be competing in the contest,
and they will be capturing
and watching all videos, and by means of video overlay of
points/scores, going through all the team rounds.
After each round, the team videos will be viewed publicly and
(if wanted) objections to scoring by the judge(s) can be made.
Any problems that may arise in
terms of docks not counting will be handled by chief judge.
His verdict is final and not open to debate.
