the contest - teams - video - rules - points - jumps - prizes - sponsors
 
 

working time
The working time is based on exit and separation altitude 4000 ft. Better flying teams get more working time, while faster falling teams have less. But on the other hands, docks and other maneuvers may be easier because of the faster fall rate.

Its up to the team to decide how to fly.

In case of doubt (low separation) teams may be asked to submit protrack/neptune data, to be overlayed on video to check for accurate separation altitude.

Pattern
In order to assure that all team members safely land on the dropzone, and don't get caught up in their exercise and forget navigation. A team needs to exit, turn to the dropzone, doing a 180. And then, when flying towards the dropzone, on the line of flight, start working. So staying on heading is all that's needed to fly.

Learning to join up fast after exit, and knowing how to make the 180 degree turn as flat as possible will help in maximizing working time.

Its of course, also allowed to do a diving exit, and start working immediately from exit.

Scoring
One point is earned for each prescribed figure made by the team. If a figure is missed, it causes a one point deduction, on top of not scoring the point for that figure.

Definition of a dock
A grip, that's clearly viewable, and held for 1 second (on video 25 frames).
A slap on the hand or accidental graze does NOT count.

Judging
The contest will be judged by means of video by a team of 3 judges.

All judges will not be competing in the contest, and they will be capturing and watching all videos, and by means of video overlay of points/scores, going through all the team rounds.

After each round, the team videos will be viewed publicly and (if wanted) objections to scoring by the judge(s) can be made.

Any problems that may arise in terms of docks not counting will be handled by chief judge.
His verdict is final and not open to debate.

 

 
 
copyright 2007