Rules
Artistic Wingsuit Competition - Rules & Regulations
Version 4.0 – Februari 1st, 2012
Gear
- All competitors must use a wingsuit. No tracking suits, or other attire not clearly defined as a wingsuit by both rules and common understanding within the discipline.
- All competitors must have a functional AAD.
- All competitors must wear a helmet.
Judging
- 3 Judges.
- Video will be accepted in filebased formats (.M2T, .MP4, .MOV etc)
- A dock should be held for a minimum of 1 second. (25 frames PAL, 30 frames NTSC)
- Video will be copied from the camera by the judges, no intermediate conversion or file copying by the team itself
- Teams must record a sign or image showing team-name and round before each jump (this is an aid for the judges).
- All footage that is submitted must show exit until (cameraman) opening.
- Actions outside of the normal freefall are not judged.
- No props or attributes are to be used.
General rules
- Re-jumps are possible in case of suit malfunction.
- Re-jumps are possible in case of clouds/fog or camera malfunction.
- Re-jumps are possible in case of lower exit altitude.
- The competition is valid when a minimum of 3 rounds has been jumped.
- In case of a dispute, the judges will vote. Judges decision is final, and cannot be challenged.
- All teams get 7500 ft of 'working altitude'
Each team will work untill 4500 ft. (Precise end of workingtime for
judging will be based on the actual exit altitude)
- Each team will present an L&B AltiTrack worn by one of the 2 performers The L&B AltiTrack will be used to determine the workingtime (based on exit altitude and the time at which 7500 ft of working altitude has passed).
- Points scored outside of official working altitude will not be judged.
- Deliberate or accidental safety violations will result in a yellow card or red card, depending on the severity of the violation.
- A red card disqualifies a team from the competition.
- Two yellow cards for any team member disqualify a team from the competition.
Flight rules
- Jump run is 90 degrees (crosswind).
- All teams make parallel flights, with a predetermined target/opening spot (will be assigned by the competition organization).
- There is a maximum of 4 teams per jump run for the sequential competition rounds.
- There is a maximum of 3 teams per jump run for the free competition round(s).
Compulsories
- Performers within the team are defined as jumper A and jumper B.
- Figures may be mirrored, switching position A to B. The direction set locks that position for that round.
- Direction of rotation for barrel-rolls is free.
- A hand-dock is to be made via hand to hand contact. No loops or grippers.
- A dock not on video, or dock not held long enough will result in a bust.
- A bust results in 1 point being subtracted off
of your total number of docks for that round.
Points/docks have to be made in sequence. Each missed point in the sequence thus also leads to a point being subtracted. - Transitions (barrel-rolls/roll-overs) partially out of frame, but definable as ‘complete’ by the judges are allowed.
Divepool
- 5 rounds of compulsory figures from the competition dive pool. Check the website for a complete listing of the dive pool.
- Compulsory figures for each round will be determined the evening before the competition starts.
- 1 free round.
- Front loops and barrel rolls may be made separately, or included in the transition for each figure
Judging - Score
The score for each compulsory round is based on:
- Docking - number of docks made.
- Camerawork - artistic rating 1 to 10 (rated in half points).
- Flying style - artistic rating 1 to 10 (rated in half points).
Judging - Free round
- Camerawork - artistic rating 1 to 10 (rated in half points).
- Flying style - artistic rating 1 to 10 (rated in half points).
- Dive Flow - artistic rating 1 to 10 (rated in half points).
Judging - Camera flying
Rating system - 1 to 10 (rated in half
points)
The following is a guideline that will be used in terms of awarding a score for
the camera work:
1 Unusable: Almost no performers visible during the jump, no points judgeable.
3 Bad: far away, bad framing, missed points.
4 Poor: judgeable, far away, bad framing, going low, no missed points.
6 Okay: not always perfect in frame, but fully judgeable, no missed points.
8 Good: Creative angles, centered and in frame, fully judgeable, no missed points.
10 Outstanding: Flawless framing, creative angles, backflying, etc.
Judging - Flying style
Rating system - 0 to 10 (0=bad, 10=good); if deemed necessary by judges, scale will go up by 0.5 points.
The following points will be observed visually in terms in scoring the flying style:
- Smooth docking - is each dock fully in control.
- Smooth flying - are all movements made by the performers very precise and deliberate, or is there a lot of ‘nervous’ movement in the arms, legs and body and heading.
- Body position - What posture do the performers use.
- Forward movement - leg position, and comparing start and end position of the team above ground
- Fallrate - freefall or optimal flying.
- Navigation - Do the performers keep an eye on their heading? It is an important safety aspect not to get into other teams’ airspace.
- Transitions and slots changes made in one or two separate moves. A better score is awarded to complex manoeuvres executed in one smooth movement.
- Is the base flyer compensating for increased fall-rate during transitions of the other performer, or is there good up-floating and on level flying during the dive. The less changes the base has to make to accommodate the other flyer, the higher the score.
Judging - Dive flow (specific to free round)
The highest score by any team in the rounds with mandatory figures, will be the amount of points the judges have to divide for the scoring on dive flow in the free round. So for example if Team A makes 18 points in round 3, there will be a max 18 points available for this round.
The following points will be observed visually:
- Difficulty - what figures do the performers show, and how hard are they.
- Originality/creativity - do the performers showcase figures not often seen.
- Flow/choreography - how do the different moves flow into one and another.
Credits
This document was written by Costyn van Dongen and Jarno Cordia, amended and revised several times leading up to the editions of this competition. Additional input was given by Hans Schoeber, James Boole, Andreea Olea, and Patrick de Guillebon.
Version history
Version 1.0 - 2008
- first version
Version 2.0 - 2009
- addition of style points to reward flying over falling.
Version 3.1 - 2010
- more specific parameters for style
- unlinked exits to promote flying
Version 3.2 - 2010
- added altimeter showing of cameraman after deployment
- Addition of points for dive flow in the free round,
- half point judging to allow more nuanced scoring when necessary
- more specific explanation of style
Version 4.0 - 2012
- Figure I "" added to advanced divepool
- Linked exits allowed




